![]() ![]() Mod SettingsĪlarms - Low Level (50/75/90%) : Enables the alarms for 50, 75 & 90 % depletion. Any pump jacks that are created have there output monitored so they don't impact the fluid calculations. Drains only currently work with Water and Crude Oil, hope to get this working with other fluids soon.Ĭrude oil works in the same way as water. Offshore Drains work in the opposite manner, they look for a pipe connection with a fluidbox, then add into the area the amount in the pipe, they empty the pipe and then the cycle continues. (Limitation of the Mod as the Factorio API doesn't allow for an entity.active on an offshore pump) Simply remove this connection to stop production counting against the water body that the offshore is placed into, otherwise you can drain a tiny water body by simply having to many active offshores elsewhere. The Mod starts to count water production from when the first pipe/storage tank is connected to an offshore pump. Once an Offshore Pump is built, it assigns that pool of water an amount, whilst it is being used the amount left drains away, once 80% depleted the pool starts to disappear with random dry spots appearing, until at 100%, the entire pool becomes solid ground. This maybe the last major update for a while, my first child is due any day now, so maybe some time before other updates are released. Water As A Resource This Mod aims to turn Water into an non-infinite resource.Ġ.8.0 (20/01/21) - Factorio 1.1 Release!, Much Improved Multiplayer Support (Tracks All Forces Uniquely), Krastorio 2 Mod Support, Reworked MapMarkers. ![]()
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